PEDAGOGY & DIGITAL HUMANITIES
VR/AR/MR in the Classroom; Modern Museums as Teaching Spaces; Community; Sites of Cultural Heritage; Research & Development Outside the University; the Role of the “Innovation Studio” in Teaching and Learning; Creative Technology in Virtual/Hybrid Classrooms
NEW MEDIA
Literary Remediations; History of Creative Technology; Interactive Storytelling; Fiction as Virtual Reality; AI Storytelling; Gamification and Game Theory; Ethics of AI; Philosophy of Technology; Digital as Critical Theory and Social Justice
LITERATURE
Epic and Lyric Poetry; Contemporary Poetry and Political Activism; Experimental Fiction; Dante, Boccaccio, Petrarch; Illusions, Dreams, and Magic in Early Modern and Contemporary Literature; English and Italian Literary Traditions; Early Modern Worldmaking; Feminist and Intersectional Rewritings